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Metroid Prime: Hunters

Nintendo DS - Metroid Prime: Hunters

Metroid Prime: Hunters Strategy Guide

Hints to defeat certain strategies:

I- Introduction

A lot of people, as I have stated above, like to think that some of the Hunters are cheap, yet in theory, they have no idea that the strategies they use are also considered ‘cheap’. This is a guide used to counter those ‘cheap’ strategies, not written as a strategic view, but in a player’s view.

Following this section, there will be 7 sections; one for each Hunters most-used strategies that most people consider cheap. This will most likely be used as a reference manual for yourself in case you find yourself in one of these situations.

II- How do I spot a ‘cheap’ player?

To tell you the truth, I go by the old saying ‘You can’t judge a book by it’s cover.’. For example, just because someone picks Trace on a large map doesn’t mean he’s a camper.

But, there are always some ways to take precautions against potential campers, Alters, etc. Here are some combinations that you might want to look out for that are what most people look for in a cheap player:

Camper:

Usually will pick a large map, or a map with powerful sniping spots, and use Trace. But of course, most people, camper or not, will pick such a map just for sniping capabilities.

Wormer/Alter:

Usually will pick a smaller map with lots of tunnels (Such as Data Shrine), with no/little Affinity weapons. He will usually pick Kanden.

Runner:

Can vary in map choice, mostly large, and will pick a character with a fast/powerful Alt, such as Trace.

Now, we will start with the Hunter Strategies.

III- Samus Aran

Samus is, of course, an all around average character. Not many people complain about her, but if someone does, it’s about people abusing her Homing Missiles. (Her affinity weapon.) Here are some ways to prevent getting massacred by Homing Missiles:

Master the art of jumping.

Samus’s missiles have their limits to how much they will home in on you, so practice going up against a computer and jump. This does take some good timing, though. Move around a lot, also. Try strafing from the left to right constantly.

Stay near walls/barricades/pilars.

If you are by a pillar/wall/barricade, try averting the missile to run into it.

Alt mode is asking for it.

A lot of people try to escape the homing missiles by jumping into Alt mode quickly, but this will not help you at all. By the time your character is finished with it’s animation of transforming into the Alt, and your reaction time, the missile will already be right in your face.

IV- Sylux

A lot of people complain about Sylux’s ‘all-powerful’ Shock-Coil. It absorbs your health, making you stronger, and your opponent weaker. It also has an almost ‘homing’ effect to it. Here are ways to avoid it:

Stay in Alt mode with a SC abuser.

Sylux used to be my main Hunter; and I used SC a lot. But, I found it so hard to get my Shock Coil locked into a person in Alt mode. It is especially hard with a person in a Ball shaped Alt, for some reason. Try moving around a lot in your Alt; this makes it twice as hard.

Shock Coil him back.

Another annoying thing I found while trying to SC someone is when they SC me back. It makes the absorbing process almost useless.

V- Weavel

Without a question, everyone complains about Weavel’s Half Turret. Surprisingly, these are some of the most easiest and best ways to get rid of it.

Shock Coil is your friend.

By far the most easiest and effective way to get rid of a Half Turret is with Shock Coil. It drains what little energy the Half Turret/Weavel’s other half has left from it being drained by splitting, and if you are using Sylux, you also gain health at the same time. Most people will come out of their Alt once you destroy the Half-Turret.

Hide, fool!

Half Turrets may be useful, but what many Weavel user’s can’t seem to understand are two things: Placement and accuracy.

Placement:

Unless your playing a pro, most Weavel users are not to strategic about where they place their Half Turrets. This will help you with

Accuracy:

Half Turrets are also not very accurate. Hiding behind a small rock will even give you the upper edge against one.

VI- Kanden

Of course, one of the most notoriously complained about things in MP:H is Worming.

The Imperialist Irradiators.

If you are being Wormed, try picking up an Imperialist. 1-2 shots will fix your problem.

Stay away from ledges.

Kanden’s Alt attack can go off edges, giving him the element of surprise. Try keeping either with your back to a wall, or in a wide-open area.

Get to higher ground.

A great way to evade the Alt attack is to get to a higher platform. Kanden’s Alt won’t jump, so if he wants to attack you again, he is forced to get out of his Alt and into BiPed mode, giving you an open shot.

VII- Spire

I have not seen that much complaining about Spire until people starting using arenas like Alinos Gateway with combinations like a Spire Sniper. Since Spire has immunity to lava, it gives him an edge in areas like these. He can also climb walls, which is complained about. Here are some ways to counter this:

If you are Trace, stay away from his Alt.

Using Trace’s Alt in an area like Alinos Gateway with a Spire Sniper is trouble. Since Trace’s Alt moves so fast, and has so little friction, it is like throwing yourself into the lava, only to weaken yourself for a kill.

Stay in an open area.

Make sure there are no walls around; this is of course, obvious and self-explanatory.

Stay away, you monster!

Since a Spire user will trounce around the field without any problems in a map like Alinos Gateway, just don’t go after him; stay in one spot. I know this is considered camping, but sometimes you have to fight fire with fire. It’s not worth the risk chasing after him, and hurting yourself in lava in the process.

VIII- Trace

Well, let’s just say A LOT of people complain about Trace for various reasons; cloaking, camping, Alting, the list goes on. But, most of Trace’s ‘cheap’ methods are just a repeat of what I have just taught you.

Go to lava areas with a Trace Alter.

As I said above, using Trace’s Alt with lava is deadly, so try and lead him to such an area. This also works in areas like Headshot where your enemy can fall off the map.

Stay close to walls and barriers.

Never leave yourself wide open for a shot with a camper/sniper. Always be moving, jumping, hiding.

USE THE DARN RADAR!!!

I get sick and tired of people complaining that Trace gets to be invisible, but truly, this gives him no edge at all except to a bad player. Use the radar! He will still show up, silly!

Don’t go after him; let him come to you.

I’m a sniper myself, and I’ve seen that some of my easiest kills come from people who go after me. Instead, wait in a spot for him to come to you. In close range, it is much harder to get a OHKO from the Imperialist.

Learn where he hides.

Take some time to go into a Bot Battle and learn the best sniping spots yourself. This way, you will always know where they will hide.

IX- Noxus

Almost nobody complains about Nouxs, except for two small things; his freezing ability and his ‘pinball’ effect with his Alt form.

Stay away from a ‘fall-out’ area.

Stay away from areas where you can fall off. This way, it will be harder for him to knock you off stage using his Alt.

Stay at a good distance; don’t try to Alt a freezer.

Hope this short guide helps.


 



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