Wii - Metroid Prime 3: Corruption |
Where the Fuel Cells are at in Metroid Prime 3
Energy Cell 1: Lying on the ground by the ship that's
crashed on the Valhalla's docking bay. Just walk over it
to pick it up.
Energy Cell 2: Obtained automatically when you first
load up your ship with missiles on Bryyo. Apparently
impossible not to obtain.
Energy Cell 3: Generator B, Norion. This one will
require you to have progressed at least up to where
you've obtained the Seeker Missiles. Use the plasma beam
to fuse together the circuit board in the cargo hub,
then head down to the Cargo Dock B. Destroy the Hopping
Metroids there with cold missiles and your beam fire,
then use seeker missiles on the door that's revealed.
Head through to defeat the Metroid Hatcher, which you
may have already seen on the Pirate Homeworld. If you
haven't, then the process involves shooting the ends of
the tentacles, then shooting the mouth before it can
spit out metroids, then grappling the tentacles and
pulling them away from the body. When the Hatcher is
dead, roll through the ball tube to nab the energy cell.
Energy Cell 4: Hidden Court, Bryyo. In order to
obtain this energy cell, you have to have extended the
bridge in the Machineworks Bridge section of the area
that connects the Thorn Jungle to the Federation Hangar
Bay areas. To do so, first you need to use your Ship
Grapple to grab the head of the statue in the Fuel Gel
Pool and drop it on the statue in the Colossus Vista
area. That'll open one side of the bridge area; use your
boost ball in the spinner to extend that side of the
bridge.
Next, land your ship at the Thorn Jungle landing side
and head to the North Jungle Court, where you can use
your Ship Grapple on a large structure in one of the
alcoves. Do so, then follow the path that's revealed
under it to reach the other side of the bridge. Extend
it and walk back across. Head through the Hall of the
Golems and get to the Hidden Court. Drop the battery
onto the fuel gel pump here to extend the energy cell.
Jump to the top of the room and use the halfpipe to
access the energy cell.
Energy Cell 5: Connected to research station in Skytown Xenoresearch system. Required to get the Swarm
Missiles.
Energy Cell 6: Command Courtyard, Pirate Command.
Required to move on.
Energy Cell 7: Metroid Processing, Pirate Homeworld.
Optional, but easy to spot under the floor when you
charge up the core generator.
Energy Cell 8: Ballista Storage, Elysia. Where you
originally found the boost ball. Drop down, defeat the
Steamlord, charge the turbines, and remove the Energy
Cell. Requires Energy Grapple.
Energy Cell 9: Phazon Quarry, Pirate Homeworld. After
obtaining the Nova Beam, unlock the phazite door in the
Main Cavern and follow it through to Drill Site 2. Use
x-ray vision and blast the drill's interior red ball,
then head back to the quarry and find the energy cell.

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