I noticed that some people wanted to know more info
on the controls so I wrote this. Hopefully it helps.
Offense Pass- press A Shoot- press B Charging The Ball- hold B if you release
it the character will shoot or you can press a to pass
it.
*Charged balls will travel faster, meaning you have a
higher freq of scoring and faster passing. The ball will
loose it's charge over time you can tell by looking at
it's color. If you pass it will actually add on to the
charge, then player that has the ball will have a
charged ball to shoot making it easier to score. White
is the most charge with yellow being second. Always
shoot with a White ball. Passing using just a also adds
onto the charge, but at a lesser rate. (Skippy)
Special Shots-If you hold onto b long
enough while charging it will activate either of these
shots.
If you charge with a regular player it will activate this.
Skillshot- sidekick character will power up the
ball until it automatically shoots the ball in it's own
unique way some better than others but usually it has a
higher frequency of scoring or will create a chance to
score (some will hit the goalie on purpose to knock him
out giving you a free shot on the goal).
If you charged with a captain.
Megastrike- instead of automatically shooting the
ball you will see a meter with a cursor. Still
holding B will start to move the cursor to the left.
How long you hold the cursor will determine the amount
of shots taken 3-6. after you release b the cursor will
quickly move back to the right. Tap B to stop the
cursor near the orange outline, stopping in the green is
ok too. This determines the speed of the shots,
obviously making it harder for your opponent to stop
them.
Defence Hard Slide Tackle- flick the wiimote left or
right
Reg Slide Tackle- press the D-Pad
*The difference? A hard slide tackle will knock out your
victim longer and move them farther from the ball. The
victim has a high chance in getting an item.
A reg slide tackle will steal the ball from the player
but will only trip him. The victim has a low chance in
getting an item.
Megastrike Defence- you will now assume your
goalies position as you now see a pair of hands
controlled by the wiimote. Just hit A when you
see the balls coming.
Advanced Moves Charged Pass Shot-Charge Pass to one of your
teammates and hit b, the camera will zoom in on the
player and it slows down as well. These shots have a
high frequency of scoring while giving the defense less
time to react.
Lobs-when a player lobs the ball into the air a
circle will highlight the ground, indicating where the
ball will go.
Lob Pass- hold Z and A to lob the pass
over the defenders.
Lobbed Shot- Select a player and go under or
around the circled area. When the ball gets close hit
B to shoot. This type of shot has a higher frequency
of scoring then a charged pass shot and is not
susceptible to an interception (it can't be stolen while
in the air), but gives the defense more time to react.
*Lobs can be stolen as they come closer to the ground
however. Using a defender hit a around the circle area
to steal it, as well as preventing the offense from
shooting a lobbed shot. another way of defending against
the lobbed shot is to slide tackle your opponents player
near the area while the ball is still in the air. the
game may reward your opponent with an item however.
Lob Shot-(Not the same as a Lobbed Shot) hold
Z and press B to shoot the ball high in the air.
*Not very useful, the goalie will always catch it,
useful only if the goalie is stunned.
Offensive Deke-Hit the d-pad to activate,
sometimes a charged ball will make the move travel
farther making it more effective. Just like skill shots
each character has a dif deke.
Charge Kick-press Z when you have
possession of the ball, the player will kick the ball a
short distance in front of him, possession of the ball
again and repeat till the ball is fully charged. 3 of
these kicks to yourself will charge the ball to white. (Doosta)
*this is the fastest way to charge the ball, however it
leaves you highly vulnerable to slide tackles or steals.
Techniques
This section is to show the different techniques and how
to defend them.
Hammer Spammers-These players will stack Hammer
Bros against your team, using their dekes and their
skillshots to score easy goals. They start by passing it
to a Bro then using their deke by dropping a hammer.
They do this in a pattern to advance near the goal while
also trying to knockout other players, to give them a
free shot. When they're close enough and no one is
around or knocked out by their deke they will charge up
and use their skillshot (which is throwing a hammer at
the goalie then shooting the ball) giving them an easy
automatic goal. This shot has limited range however.
*to defend against a Spammer knock them out with a
carefully timed slide tackle, they are vulnerable when
they land (not when the Hammer lands! the character
itself). The player will make it hard for you to hit
them and will try to knock you out with their deke. its
hard at first but eventually you will be able to dodge
the hammer and learn will the bro will land.
Lobbers- These players will Charge Lob Pass the
ball over your defense and finish you off with a Charged
Lob Shot.
*Just practice defending against the lob pass or use the
reg slide tackle and take out thier players. You also
have the option of reg slide tackling your opponents
without the ball so the ball carrier has no one to pass
to or will pass to no one
Slide Tackle Abusers-These players will slide
tackle anyone, with and without the ball hitting you
constantly and leaving you with less options to pass to.
* To counter this bring the ball up with a character
with a good deke and a good shot. If you execute your
deke it can knock the one of the abusers tacklers
leaving someone open including the character you have
yourself. Getting hit with slide tackles also gives you
more items so use them to knock the abuser and give
yourself room to shoot.
Goalie Jumpers/Teleporters-Using a speed
characters deke (with the exception of Daisy), the
player will jump/teleport over the goalie and will walk
into the goal. It's hard to time it/distance it and some
characters do it better than others. The best would be
Toad. Boo teleports but his is really more like a jump
since it's used to fake the goalie, then shoot. Diddy
and Peach? can do it as well. Teleporters need to be
fully charged then be set in the right spot to appear at
the end of the goal. Daisy is the best it can knock out
the goalie as well? Waluigi and Dry Bones teleport as
well.
*My best advice is to stop the player from getting
close, or possibly go behind the goalie and wait if it's
a jumper. A teleporter is easier to handle, they're
vulnerable for a second after the opponent hits the d-pad
so hit them then. Pros know how to time the
jumps/teleports well, but once in awhile you'll get a
break at least. Someone else should explain this since
I'm not the greatest at stopping these guys especially
toads. It's kind of ironic since I use Diddy to Jump the
Goalie all the time. I'm no good at it though, which
might explain it.
Disconnectors-Sore losers that disconnect the
network and quit so their stats don't get ruined. it
loses pts as well from both players(DavidUK200)
*Can't do anything about it.
I admit I've done it maybe 5 or so times mostly when I
just started playing and didn't know how to defend
against the techniques. Now hopefully you won't have to
quit now that you know the basics NOT described in the
tutorial.
Online Match-Best of 3 games, timed session lasts 3 min,
with sudden death. Season-Ranking system on National scale based on
points you earn restarts every five days, but your win
loss record will still be saved. Points-10 for a victory, plus one for each goal,
maximum pts to earn in one match is 20. Divisions-you can only play against people in
your own division, North Americans, Europeans, Asia
cannot play against each other. Not sure about the exact
countries. Friend Code- 12 digit code needed to network with
other users.
*Found in the Friend Roster at the top. (Friend Roster
is located in the wi-fi mode after you select your mii)