Does Bioshock Bring
New Gameplay Elements?
Is Bioshock revolutionary in terms of gameplay?
Certainly not. It goes however, without a single doubt,
that Bioshock is the best designed fps since the times
of System Shock 2/Deus Ex and I still uphold my opinion
that Ken Levine is a brilliant game designer AS he is
also a marvelous screen writer. However, I must say that
Bioshock showed little if any novelty in terms of game
design. While the game is fun, 90% of its design is a
rip-off from Levine's earlier production, SS2. The 10% I
am speaking of comes from games like Doom or Half Life
2. I do not think anyone can deny this, the game is
nicely polished, but in the end its just a reiteration
of System Shock 2, dumbed down to appeal to the wider
audience. There is NOTHING revolutionary about the game,
and I cringe as I write these words, but that is the
whole truth. I was expecting Levine to come up with
something new, something interesting but in the end I
was disappointed. Hell, he didn't even manage to achieve
Deus Ex's greatness and made the game utterly linear in
terms of plot-branching, and given the depth of the
plot, its almost laughable that the player was given so
little choice in the matter. So yeah, there are two
endings, but the plot is nearly identical and Deus Ex, a
very time-honored game, is still far more
"revolutionary" than Bioshock in that matter.

But even without the plot choices, I would have expected
from someone like Ken Levine to incorporate another
aspect, the possibility to adjust the game to the
gameplay style of the given player. Basically, I would
like to see at least two modes, a Shooter mode and a
Simulation mode in the vanilla version. I mean please,
is it that hard to change some numbers in the .ini file
and perhaps decrease the number of goodies strewn out
throughout the levels? It would be even greater if the
changes went much farther, introducing permanent
character development choices and limited inventory like
in SS2. Or maybe the game could actually adjust the
respawning rate and such by analyzing your gameplay
style? Now, that would be a revolution: a game that
really gives the ultimate freedom when it comes to
gameplay style, a game that would appear to both the
action as the thinking types. It wouldn't really be that
much of a revolution now that I think of it, but a
really proper and deep implementation thereof COULD be
revolutionary. Anyway, given that even SS1 allowed the
player to set whether he wants to concentrate more on
action or puzzles and plot, it seems utterly silly that
such a "Revolutionary" game as Bioshock doesn't give any
semblance of that option. I really hope that Mr. Levine
IS going to take up another project and that perhaps he
might incorporate some of these features in his future
games. No matter how much the disappointment, Ken Levine
remains one of the most competent game designers of all
time and I really think he can still do it, bring about
the ultimate gaming revolution that we've all been
waiting for. Bioshock I treat as an appetizer before the
real deal.
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