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Halo 3

XBOX 360 - Halo 3

Pros and Cons Halo 3 Review

THE GOOD:
-Amazingly detailed skybox paintings
-Epic "Halo" confrontations
-Pretty bloom lighting and nice texture work on some objects
-New vehicles are a blast to drive
-Replay recording right out of the box is amazingly fun to play with, even if it is very bare-bones
-Co-op modes are a masterpiece of programming and technical achievements even if you hate the story
-When new weapons do make their appearance, they are pretty amusing to use

THE BAD:
-Either beautiful or ugly character models, nothing in between
-The weapons are the same lot we've seen in previous Halo games and the more powerful ones take up so much damn room on the screen that it becomes a detriment carrying them
-Terribly unrealistic gravity and damage modeling, even though the game takes place on earth
-Bland physics and buggy Havok support (I cannot tell you the number of times I've been meleed in multiplayer only to watch my character literally fly 30-100 feet straight up in the air)
-Co-op terminates if one player leaves the game (even if they aren't hosting) and everyone is booted back to the game lobby
-Control acceleration speed is terrible. For example, when using the sniper rifle, the game speeds up your turning speed while the scope is activated after moving a certain distance. So, while you are attempting to lead a slow-moving target, the reticule will follow him, ever so slowly catching up to him, them suddenly fly past him, forcing you to either miss the shot or refocus your scope.

Halo 3 gameSUMMARY:
This is not a trolling review of the game. Before you assume anything and begin rating this review badly simply because you don't see any reason why I gave it such a low score, I'd like you to take a step back and realize that not everyone will love everything that you love, and I in no way am a Halo fanboy, so I'm reviewing Halo 3 based solely on its appeal outside of the Halo fan audience. I own this game and do enjoy it on occasion, but it's just not "sublime" like every other reviewer makes it out to be. Several flaws were apparent when I played through it.

I work at Gamestop, so I have been hearing all about how Halo 3 was going to revolutionize the way people play FPS games. It was going to suck away all the time of everyone on Xbox Live, and spawn an entire lineup of knock-off products and games. If a new AAA title comes out, it has to be deemed a "Halo killer", etc. Hell, I was even working the midnight launch of the 25th. So anticipation was very high for me when I popped it into my 360 that night at 2:30 in the morning when I got home.

The Graphics
The first thing I noticed was that while some areas of Halo 3 shine with HD goodness, the character models are incredibly bland. Your fellow soldiers look about as impressive as the ones in Halo 2 in 480p (yes it was that bad). The graphics engine is impressive, don't get me wrong, as some of the more epic confrontations later on in the game really show off how many objects and events can be on screen at any one time. However, during those confrontations I kept saying to myself "Wow, this is just like that one mission in Halo 1/2!" instead of "Wow! This blows Halo 1/2 out of the water!" The engine stays at a pretty rock-solid framerate though, so a little corner cutting is allright in that respect, however in the cutscenes it becomes painfully clear that the models for the Master Chief and Arbiter were the focus of the artists, while the secondary characters were left to a simple 1080p texture upgrade while their poly counts were seemingly left low.

Presentation
A truly good sequel will make you completely forget about the first game as the grandeur of the sequel crashes over you. Flying along on a hoverboat in Half-Life 2 and fighting a helicopter while dodging exposive barrels made me completely forget the train sequences in Half-Life 1. Running alongside a moving Scarab tank in Halo 2 then walking over it only to make my own decision (the game didn't instruct me to do it) to jump onto the Scarab and destroy it from within made me completely forget about the first time I took down a Banshee in Halo CE. Halo 3 has almost none of those memorable moments. In fact, Halo 2 overshadows it almost completely in all aspects, mainly originality. It feels like Bungie simply said "Hey, Halo 2 was really popular, let's just twist the formula a bit and add some new modes and weapons and call it Halo 3".

The music and sound design are on polar opposites though. Martin O'Donnell's score is classy and exciting at the same time and hearing the epic Halo theme during some of the bigger fights is simply awesome for the mood of the game. However, why most guns sound like pellet rifles, I couldn't tell you. The sound of the Assault Rifle in Halo CE was pleasant as well as being ferocious, but now it sounds like a Airsoft gun. The explosions sound directly ripped from Halo 1 and almost nothing aside from the turrets sounds like you should be roaring like Animal Mother from "Full Metal Jacket" when firing it off. These are GUNS Bungie, they should sound like them.

Gameplay
Even those mild nitpicks don't kill the experience though. I mean, this is Halo right? Halo is about fun, and damn did I have fun during the campaign. Racing along a mongoose at top speed, while dodging the legs of a giant walking Scarab then jumping up a giant hill while a co-op teammate shoots rockets at attacking Covenant was a blast. The Chief's movement speed is just as maddeningly slow as ever though and you still fall through the air like you're on the moon..

A big gripe I have with the game is the turning acceleration of the controllers. It becomes very frustrating in multiplayer as you constantly have to adjust for the ever-changing speed of your reticule rather than letting it be a constant movement. You can be leading a target on your reticule then suddenly speed past it as the game detects that you want to move faster in that direction.

The co-op modes are well-made and lag-free, and even if you enjoyed the campaign or not, it's a technical marvel how Bungie was able to make 16 player co-op. The online map's balance is superb, placing the right weapons in the right places and allowing for fun vehicular combat, however, it remains only a matter of time before that balance is destroyed by hackers and modders (as games like Halo very often do). Whether Bungie is able to keep track of all the possible gaming exploits and bugs remains to be seen, but if they don't then it will become another superjump cesspool like Halo 2.

Overall
Halo 3 is a fantastic experience...for Halo fans. Everyone else should either rent this game first or go looking somewhere else for their 360 killer-app.


 



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